Objective
In Craps, the player bets on whether the
dice roll will result in a win or loss.
Rules
Craps is played with two dice. Chips are
used to place bets.
The Shooter and the come out roll
The player rolling the dice is called the
shooter. The "come out" roll is the
shooter's first roll.
2 Bets Before the Come Out Roll
1 Pass Line bets
The Pass Line is an even money bet. When you
make a "pass line" bet, you are betting the
shooter WILL be successful. The results for
the "pass line" "come out" rolls are as
follows:
|
Come out roll (first) |
Result |
|
7 or 11 ("Natural") |
Player Wins |
|
2, 3, or 12 ("Craps") |
Player Loses |
Point" is established
4, 5, 6, 8, 9, or 10 ("Point") |
Player wins: if the shooter rolls the
"point" number again before a 7. Player
loses: if a 7 is rolled before the
"point" number. |
For example, if the shooter's "Come Out"
roll is an eight that will become the
"point", the shooter continues to roll until
an eight or seven is rolled. A roll of eight
wins, a roll of seven losescalled a
"seven-out". All intervening rolls are
irrelevant to the "Pass Line" bet.
Once either the seven or point has been
rolled, the next roll becomes the new "come
out" roll.
2 Don't Pass Line bets
The Don't Pass Line is an even money bet.
When you make a "don't pass line" bet, you
are betting that the shooter WILL NOT be
successful. The opposite of a "pass line"
bet except rolling a 12 ties (a "push"). The
results for the "don't pass line" "come out"
rolls are as follows:
|
Come out roll (first) |
Result |
|
7 or 11 ("Natural") |
Player Loses |
|
2 or 3("Craps") |
Player Wins |
|
12 ("Push") |
Tie |
You win after the first roll if the shooter
rolls a seven before making his point.
However, you lose if the shooter
successfully makes his point.
For example, if the shooter's "Come Out"
roll is an eight, the shooter continues to
roll until an eight or seven is rolled. A
roll of eight loses, a roll of seven wins.
All intervening rolls are irrelevant to the
"don't pass line" bet.
Once either the seven or point has been
rolled, the next roll becomes the new "come
out" roll.
8 Bets after the Come Out Roll
If the shooter is winning, the dice are not
passed on. The dice are only passed to the
next player if the shooter sevens-out (rolls
a seven) or decides not to continue rolling.
In the Internet version of craps, the player
loses if there is a seven-out and can end
the game at any time provided there are no
bets placed.
Pass Line and Don't Pass Line bets are made
on the shooter's "Come Out" roll. All other
bets are placed after the come out, once a
"point" has been established, and work
independent of the "pass line" and "don't
pass" bets.
1) The Come Bet - Made any time after
the initial "Come Out" roll when a shooter
has a point to make, you win on the first
roll of the come bet with a natural (7, 11)
and lose on craps (2, 3, 12). Any other
number that comes up is a come point. You
win on a come bet if this number is rolled
again before a 7.
2) The Don't Come Bet - Opposite of
the come bet, except the 12 is a tie. Made
any time after the initial "Come Out" roll
when a shooter has a point to make, you lose
on the first roll of the don't come bet with
a natural (7, 11) and win on craps (2, 3).
Any other number that comes up is a come
point. You lose on a don't come bet if this
number is rolled again before a 7.
3) Odds Bet - You can accompany your
Pass Line, Come, Don't Pass, or Don't Come
bet with an additional bet called an "odds
bet". Once a point has been established, the
odds bet is popular because it pays "true
odds" on your bet. True odds are based on
comparing the chance of your number being
rolled before the 7, and are paid out
accordingly. To illustrate, using the True
Odds Chart, you can see that the 7's chance
of coming up is twice that of the 4. When
you place an odds bet on the four, it will
pay 2 to 1, the true odds.
Determining True Odds
The following chart will display the number
of ways a 7 can be made, as opposed to the
number of ways any other combination of
points can be rolled at a given time.
An odds bet on the "pass line" and the
"come" is called "taking odds". The payouts
on taking odds are:
|
Points |
True Odds |
|
4 and 10 |
2 - 1 |
|
5 and 9 |
3 - 2 |
|
6 and 8 |
6 - 5 |
To take odds on your Pass Line bet, click
the area below the Pass Line, lower left
corner. To take odds on your Come bet, click
the Come chips wagered.
An odds bet on the "don't pass" and the
"don't come" is called "laying odds". The
payouts on laying odds are:
|
Points |
True Odds |
|
4 and 10 |
1 - 2 |
|
5 and 9 |
2 - 3 |
|
6 and 8 |
5 - 6 |
To lay odds on your Don't Pass and Don't
Come bets, click on the chips wagered.
4) Place Bet betting a 4, 5, 6, 8, 9 or 10
will be rolled before a 7. This is similar
to Come bets except unlike an Odds Bet, you
do not have to place a bet in the Come or
Pass Line bet first.
|
Points |
True Odds |
|
9 and 5 |
1 - 2 |
|
7 and 5 |
2 - 3 |
|
7 and 6 |
5 - 6 |
Because of the payout ratios above, Place
bets on the 4, 5, 9, or 10 should be made in
multiples of 5 units, and bets on 6 or 8
should be made in multiples of 6 units
because payouts are rounded down to the
nearest unit.
To make a place bet, click on the space
marked "place bets" below the desired number
square.
5. Lay Bet - betting a 7 will be
rolled before a 4, 5, 6, 8, 9 or 10 is
rolled. The Lay bet pays true odds less a 5%
commission fee or "vig", rounded down to the
nearest unit. You can make a lay bet without
making a "don't pass" or "don't come" bet
first. To make a lay bet, click on the space
marked "lay bets" above the desired number
square.
6. Buy Bet - betting a four, five,
six, eight, nine or ten will be rolled
before a seven, opposite of the Lay bet. The
Buy bet pays true odds less a 5% commission
fee or "vig", rounded down to the nearest
unit. You can make a buy bet without making
a "pass line" or "come" bet first. To make a
buy bet, click on the desired number square.
7. Big 6 and Big 8 - betting a six or
an eight will be rolled before a seven. This
area is located near the corner with a big 6
and 8. It is similar to a place bet on the
six or eight except you get paid even money.
8. Field Bet - A one roll bet that
the next roll will be a two, three, four,
nine, ten, eleven or twelve. A roll of two
or twelve pays double or 2 to 1. A roll of
three, four, nine, ten or eleven pays even
money.
Proposition Bets
In addition to the 8 different bets
described above, you can also place
Proposition Bets, located on the right side
of the Internet craps table. To make a
proposition bet, click on the desired
square.
Hard Ways
When both dice come up with the same number,
i.e. two 2's, it's called the "hard way".
The only numbers considered hard ways are 4,
6, 8, and 10. The 2 and 12 are not
considered Hard Ways because the only way to
make them is with a double (1+1, 6+6).
The following are the Hard Ways bets you
can make:
|
Hard Bets |
Only Wins |
Payout |
|
Hard 4 |
Before 7 or soft 4(1+3, 3+1) |
7 - 1 |
|
Hard 6 |
Before 7 or soft 6(1+5, 5+1, 2+4, 4+2) |
9 - 1 |
|
Hard 8 |
Before 7 or soft 8( 2+6, 6+2, 5+3, 3+5) |
9 - 1 |
|
Hard 10 |
Before 7 or soft 10(4+6, 6+4) |
7 - 1 |
One Roll Bets
As their name suggests, these bets last for
one roll of the dice only.
|
One Roll Bets |
Description |
Payout |
|
Any seven |
Betting the shooter will throw a 7 on
the next roll |
7 - 1 |
|
Two |
Betting the shooter will throw a 2on
the next roll |
30 - 1 |
|
Twelve |
Betting the shooter will throw a 12 on
the next roll |
30 - 1 |
|
Horn Bet |
Betting the shooter will throw a 2, 3,
11, or 12 on the next roll |
15 - 5 (3 or 11), 30 - 4 (2 or 12) |
|
Three |
Betting the shooter will throw a 3 on
the next roll |
15 - 1 |
|
Eleven |
Betting the shooter will throw an 11 on
the next roll |
15 - 1 |
|
Any Craps |
Betting the shooter will throw a 2, 3,
or 12 on the next roll |
7 - 1 |
|